Aug 16, 2019: Waterdeep

What with one thing any another – work, holidays, other Thursday night commitments – we haven’t been to games night for a good few weeks. And even next week, when we should be able to get most of the band back together looks a bit ropey. So we might be fully assembled by September.

They’ll be getting too used to it being quiet again. They need the group in the corner who shouts and laughs and has a raucous time. They need us.

So Carole and I have had an impromptu board game session this afternoon. Thanks to the wonders of a cancelled camping trip and her horrible phlegm filled lungs, she’s a captive player for anything. And she chose Lords Of Waterdeep.

Lords of Waterdeep is a funny one. It’s one of those games that some people look at as though you have to have played it otherwise do you even game, bro. I have seen, via Geek and Sundry, the game being played twice. Once by Wil Wheaton on Tabletop and once by Becca Scott on Game The Game. The same game, but played entirely differently. By which I mean, people had fun when they played with Becca. It painted the game in a different light to Wil’s “look at me, no don’t look at me I’m sad” approach to things. And it looked like good fun.

So I ordered it.

And we played it.

And I lost.

And I knew what I was doing.

And I think that’s where I went wrong. Because I knew what I was doing – we still did a few bits wrong as we played but that’s what a first playthrough is for – I was overthinking my strategy. I was trying to focus too much on what my Lord wanted and not what other things I could achieve along the way.

Carole, meanwhile, just fired a shotgun of gameplay pellets everywhere, and did everything. And beat me by a decent chuck of points. It’s one of those games which is good with two, but I can see being so much better with more players – a few of the cards for sneaky underhand tactics don’t seem that impressive, or even useful, when you’re looking at only one other player but with more blood to go at…

I can’t wait to take it to the table one Thursday night, and play it with three more people who haven’t a clue, one who has some idea and me.

And lose.

Again.