Feb 3, 2020: Detectorising

We took one of last year’s Prime Day bargains for a spin tonight, unpacking and tackling one of the cases found within the swanky red box of Sherlock Holmes Consulting Detective.

Armed with a map of London, a directory to everyone and everywhere in any case ever and a newspaper from the day of the case, we set to solving the mysterious case of Doctor Goldfire.

Elegance was not our watchword.

We solved the case. We definitely did that. We did it by instinct and some guess work, rather than having found the salient points of evidence. But, as we kept saying, it was the first case. We didn’t know what to expect. We didn’t know how it would play out.

And now we do.

Now we know, for example, that there are other crimes to solve in and amongst your crime that have next to nothing to do with what you’re looking at but can net you bonus points (but also cost you those same points by increasing the leads you investigate (you’re up against Sherlock Holmes’ ridiculous perfect investigation, and lose points for ever lead over the number Holmes follows). We know to go and investigate the Births, Deaths and Marriages as a priority. We know to make better notes so that we’re not blindly searching for things that we have already read a bit earlier. Or flicking through the booklet desperately trying to find a salient point that we remember but didn’t write down.

We also know that the directory of London is a much more valuable tool that we first realised and that we should have been into its pages with great a aplomb.

Still, we netted 80 points versus Sherlock’s perfect 100. So not too shabby. The case would have fallen apart under tougher scrutiny because we surmised some of it rather than provided any evidence. But the game doesn’t state we have to show our workings. We can just go with our gut for points.

Which we did.

And then we played Kamisado. Which is like draughts but equally nothing like draughts. It involves strategy and thought and where you move a piece to determines which piece your opponent can move and it’s great.

But I lost.

So stuff it.