May 21, 2020: Sixty-Two

It wasn’t shit.

Huzzah!

My birthday was a day of escape games, nice food and then some in-table board gamery. All of which was excellent.

We took to the internet for a few online escape games from a couple of different places. We had a look at what Clue Cracker had to offer because I’d heard good things, and also the people from Clue Cracker were really lovely when I met them towards the end of last year at Riddle. So it’s nice to support people who are nice.

We played a couple of their games, and there’s still a couple for us to go back for (one of which launched today, actually).

The Disappearance of DJ McDee is a freebie. A thirty-minute taster game, if you like, of the sort of stuff you’ll find in their game. And it was really entertaining with some excellent puzzling and a very enjoyable reward at the end. We flew through it – primarily because we’d played it up to a point and then thought it was broken so we could just stick the answers in and solve six puzzles in about two minutes. It turned out it wasn’t broken, it’s just set up to only allow you to submit an answer if it’s actually correct. Which is clever. And we were wrong when we thought it was broken.

Which is not clever.

We then dabbled into their paid games with Escape From Extinction Island which is a dinosaur-themed Jurassic Park-esque tale of saving a professor struck on Extinction Island. We did it in about forty minutes or so, which is absolutely fine for us. We don’t really care about times, in general, just as long as we’ve had fun. Which we did. And, to be fair, our time also involved a portion where I tried to teach Carole Morse code because she is, for some reason, a sufferer of dash-blindness. Or deafness, or whatever. She can’t hear the difference between a dot and a dash, so we sat on that for a bit to see if she could get it, knowing what she was listening for.

I don’t think I’m going to put her to the forefront of any Morse-based puzzles we encounter, though. Not just yet!

We also started a game – a free game – which has a run time of four to ten hours. We were at it for about an hour and a half, in which time we’d already been asked to decipher punjabi, do some maths and Google a lot of german terms from World War 2. It’s not a traditional escape room, it’s more of a puzzle hunt which saw us heading to Google and all sorts to try and fathom it all out.

It’s pretty tricky.

But it’s also really rewarding to get stuff right. The Punjabi and World War II terms all led to a name, but how we worked it all out was really satisfying, using some sort of weird two letter cipher thing and getting it right after putting all that time into the different elements of the puzzle was great.

We’re currently on a picture of some deer in a park, with a few hidden clickable elements, asking for us to work out a Dutch region. We don’t have a clue. My mind keeps drifting back to it. I’m looking forward to spending some more time with the abandoned attic trunk – I clicked on a few other things with it and there’s still a hell of a lot to do!

And then we played Quacks of Quedlinberg or whatever it’s called. Which was really good and I was really good at it.

Carole won.

On my birthday.

What’s even the point.